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Odiain Suliis
39
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Posted - 2012.09.24 13:37:00 -
[1] - Quote
In my mind it is not too early to talk about this, for the reason that we can put up ideas what we want to see in future to hel guide CCP to fleshout their design goals. And also to show that there is demand from players to see this game to be much more than just a regular instanced FPS.
One major thing to industrial activities is how the resources are gathered and distributed throughout New Eden. Is it magic-faeries, EVE capsuleers, what?
I think that there should be recource nodes scattered around in districts and when scanned down, one would have to either build/construct fixed harvester or park a temporaty mobile harvester to gather those recources. And then if permanent outpost use it's seperate refining installation to produce materials from which one might in a separate installation build tanks,infantry gear, dropsuits etc. Then transport those to planets main district to shoot up to space to be transported elsewhere or sell/storage on planet or in spacestation.
This also entails whole new skill path to invest SP to. And also propably would entail a whole new branch of industry related vehicles, installations and such. Free roaming, as pointed out earlier, connects to this closely.
But one thing that I see in free roaming is that those would be persistant, or should be, districts. Now how are the battleservers going to gope with potential load of players swarming to that district? Because what I have understand from the Fanfest videos, the battleservers handle FPS/ping critical stuff and EVE side servers handle charachter info and market stuff.
But in any case my opinion is that if/when industry is rolled out, it should be a extensive own skill path to take. Because it wouldn't make sence to have everybody producing their stuff without any significant investment. |
Odiain Suliis
39
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Posted - 2012.09.24 14:25:00 -
[2] - Quote
Tyas Borg wrote:I like the idea of industry, mining and such in Dust.
The only issue I see with it is that maps would need to be persistant else it just wouldn't work tbh. We'd just see a tonne of people filling up an empty server and farming there else, much like the SP exploit currently.
Granted these types of jobs are menial so I guess they'd need something to reward them for their efforts. Or perhaps the items/resources their acquiring is enough reward?.
If these structures/planets could actually be invaded at anytime then it would actually serve as an objective then, both for the attacker to take out supply lines and the defender to defend their investment.
Definetly they should be ones that can be invaded. But my opinion is that even if they are persistent, one should not be able to just select any planet and its district and just spawn there.
If this is done with instanced districts, which I don't support, once merc is orbiting planet one should have to 'scan' to see if there is there instanced free-roam districts. But not be able to see if there is somebody in there. Maybe some more prominent installations could be visible, but it shouldn't be like hit 'find battlefield/free-roam district' and just spawn there.
Oh, and yes that SP gain is one balancing concern in free-roam things. How would those players be rewarded 'active' SP gains, since thay aren't killing anyone or capturing objectives? Maybe some SP gains for forexample engineers who build refinging installation, or reward miner some amount of SP for extracting X ammount of ores.
But then again that extracting thing almost becomes 'passive' skilling, since I can see players complaining that miner gets SP way too easy compared to soldier in battle. |
Odiain Suliis
39
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Posted - 2012.09.26 20:51:00 -
[3] - Quote
Here are few questions that I have been thinking about relating to industry:
- Why do DUST need it's own industry capability? Why not just rely on EVE players to produce the items for us?
- Who would be producing the DUST items that we use? EVE players, DUST players, or maybe both?
- What kind of resources DUST items would require? Is it completely new resource, recource found in EVE or maybe mixture of both?
- What are the implications and ramifications to industry and economy in case of instant transportation of DUST players and items across New Eden and why do we need a gameplay to do there logistical things?
- How would EVE/DUST interfacing take place, if possible, to ensure that DUST players don't NEED to play EVE to be able to stay competetive in lowsec(outside FW) and nullsec and vise versa?
1.)Or if in case of only minimal interaction and interfacing, is it possible to maintain and achieve compelling and interesting gameplay?
2.)Or if in case of major interaction and interfacing, is it possible to maintain and achieve state where either game can be played without other? Or is that ruled out with extensive intergation and interfacing of the games?
- If DUST side has no industry and EVE players lookdown upon us, what options if any are there to take to ensure healthy economy in DUST?
- What level of complexity would be enough in industry activities to ensure interesting and encaging gameplay for players that want to specialice into this? How to cater both these players and players that just want to shoot some one into face?
I'll throw more into this once I get back from work and probably try to answer some of there questions with my thoughts about them. |
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